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ยท 3 min read
Amani Albrecht

๐Ÿ› ๏ธ App Improvementsโ€‹

  • Implemented design changes to the game details screen, making it look even better and easier to navigate โœจ
  • ๐Ÿ”„ Added pull-to-refresh in the choose game screen inside rooms, serving up new recommendations to gamers each time!
  • ๐ŸŽจ๐Ÿ›’ Improved our purchasing UI with better visuals and a smoother flow between avatar options.
  • Updated our "choose game" UI for better alignment when favoriting and easier game selection ๐ŸŽฎ๐Ÿ‘Œ
  • Upgraded a bunch of navigation pathways and flows throughout the app, making Rune feel more polished ๐ŸŒŸ
  • ๐Ÿ”ด Added small and sleek red dots to encourage gamers to customize their avatar and names!
  • Improved the way our app does over-the-air updates so everyone can get the newest designs & material seamlessly ๐Ÿงต

๐ŸชฒBug Fixesโ€‹

  • Went on a bug-busting hunt this month! Tracked down and prevented a plethora of bugs in voice chat and rooms ๐Ÿ’ฅ๐Ÿ›
  • Refactored Rune's alert code and inadvertently fixed a few app crashes! Shout out to Denis ๐Ÿš€
  • Fixed the Rooms tabs by moving them back inside the header, similar to the search layout so the app is a cohesive experience throughout!
  • Updated the game share aspect ratio to square, ensuring it looks better and fits on all screens ๐Ÿ–ผ๏ธ
  • Made sure that all comments from a blocked or reported user immediately hide after refresh ๐Ÿšซ
  • Disabled the unlock room button in matching rooms to keep the gaming experience between you and your new friend!
  • Added ignoring 'rooms ending' events in the room if the call hasnโ€™t started yet, avoiding false error reports ๐Ÿ“ž
  • Adjusted our emoji picker for perfect visual alignment, eliminating jumping when selecting or deselecting on Android ๐Ÿ˜Š
  • Fixed a few cases where room ends weren't notifying the app properly, busting a few tricky bugs!
  • Resolved an issue where gem totals weren't updating after a name change ๐Ÿ’Ž
  • Fixed an issue with game version selection, making sure that in dev game versions are not available for normal users. Thanks @iamlegend235 in our Discord for reporting it.

๐Ÿ’ป SDK Improvementsโ€‹

  • Added an isNewGame flag to stateSync event that sets to true whenever there's a new game session (start of new game, restart) allowing devs to more easily handle game restarts ๐Ÿ•น๏ธ
  • Updated our persistence code to bust a bug where players leaving wouldn't trigger the persisted state in the Dev UI!
  • Prevented game errors by disallowing Rune.actions from being called inside update functions or other actions.
  • Refined our logs to now include whether a user is a player, spectator, or unknown for all client-side messages ๐Ÿ”
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ยท 3 min read
Amani Albrecht

๐Ÿ› ๏ธ App Improvementsโ€‹

  • ๐Ÿ  Pushed the new games tab to be the landing home page, boosting your games to the forefront for new gamers.
  • Upgraded the change game UI inside rooms to show curations just like on the home page ๐Ÿ–ผ๏ธ
  • Added the ability for gamers to favorite your games so they can easily keep coming back for more ๐Ÿ’—
  • Finally brought the whole app into the beautiful new Rune redesign with updated settings and onboarding pop-ups visuals! ๐ŸŽจ
  • Unveiled mutual friend suggestionsโ€”a simple addition that dramatically improved friend request rates ๐Ÿ‘ฅโœจ
  • ๐ŸŽฎ Added all your games directly onto your public dev profile screens, making it easy for everyone to see your catalog of games.
  • Upgraded all list scrolling animations on Android, making the app feel more polished!
  • Allowed reporting other users for toxic comments or other public actions to maintain our positive gaming community ๐Ÿšซ๐Ÿ’ฌ
  • ๐Ÿ‘๏ธ Slight visual tweaks to the total plays display on your games to clearly showcase their popularity!
  • Added more channels for gamers to share your games directly, like Instagram and Snapchat ๐Ÿ“ฃ
  • Upgraded our over-the-air update logic, making it easier than ever for gamers to update the appโ€”sometimes seamlessly without even noticing ๐Ÿš€
  • Added new logging to track exactly how and where gamers launch your games, enhancing our homepage improvements ๐Ÿ“Š

๐ŸชฒBug Fixesโ€‹

  • Resolved a tricky crash on Android 14 during background calls caused by stricter microphone permissions on Androidโ€™s end ๐Ÿ“ฑ
  • Addressed more Android 14 issues where push notifications weren't opening rooms as intended ๐Ÿ””
  • ๐Ÿค Fixed a bug where the match feedback screen reappeared if the app was closed and reopened during its display.
  • Improved typing in Rune rooms on Androidโ€”no more letter skipping or input delays โœ๏ธ
  • To prevent the keyboard from blocking games, it now dismisses automatically whenever any pop-up or modal screen opens โŒจ๏ธ
  • Fixed a few issues on the new home page, improving its robustness and preventing crashes when changing orientation from landscape to portrait ๐Ÿ”„
  • Updated our chat logic to prevent the app from crashing when no sticker apps are available for sending GIFs!
  • Adjusted our emoji picker for perfect visual alignment, eliminating jumping when selecting or deselecting on Android ๐Ÿ˜Š
  • Made visual fixes to landscape games to accommodate all different screen sizes and phone types ๐Ÿ“
  • Improved the display count on game detailsโ€”now all your friends who recently played fit neatly in the box ๐Ÿ‘ฏ
  • ๐ŸŒ Caught and fixed some translation errors in all the updated app copy.
  • Fixed the occasional white flashing on the room join & made it less jarring.
  • Improved friend suggestions by fixing an animation glitch optimized querying for mutual friends to improve performance ๐Ÿ‘ฅ
  • ๐ŸŽง Prevented exceptions that were being thrown when accessing room sound audio files, enhancing stability.

๐Ÿ’ป SDK Improvementsโ€‹

  • Introduced the Dev Dashboards ๐Ÿฅณ https://dash.rune.ai/
  • Refactored game error logging in preparation for sharing all this info with you all ๐Ÿ–ฅ๏ธ
  • ๐ŸŒ๐Ÿ›ก๏ธ Correctly ignores blob requests if they are to the same domain as currently allowed ones, ensuring streamlined data handling.
  • Bumped rune-eslint to the latest version (2.0.1 to 2.0.2) to fix the "Rune is not defined" issue that @Pixel Pincher was experiencing!
  • Unveiled the latest dev UI with improved visuals and enhancements to prevent flashing!
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ยท 2 min read
Amani Albrecht

๐Ÿ› ๏ธ App Improvementsโ€‹

  • Unveiled the new home (games ๐ŸŽฎ) tab, now featuring game carousels with expandable curation lists like "Puzzle" or "Action" games!
  • Revamped our game details page with updated visuals, new play and matching buttons, social proof of how many people love your game, and many more improvements! ๐Ÿค
  • Added in fun room sounds that pop ๐Ÿ’ฅ so you can easily know when someone leaves, enters, or is reconnecting even without looking at your phone!
  • Shuffled avatar features around in the editor to look better and make more sense ๐ŸŽจ
  • ๐Ÿ–ผ๏ธ Now clicking an avatar anywhere in the app shows the user's profile โ€” quick and easy!
  • Upgraded our main page logic: now it auto-scrolls back to the top when you re-tap the tabโ€™s button on the loaded screen ๐Ÿ‘†

๐ŸชฒBug Fixesโ€‹

  • ๐Ÿ‘ฅ Updated the friend suggestion logic to recognize when you've added someone as a friend elsewhere in the app.
  • Fixed a crash that was happening when auto scrolling to the top on the friends tab if you're already there and have no friends.
  • Busted a small bug where the "friends" label occasionally wasn't showing on friend profiles ๐Ÿ›
  • ๐ŸŽคFixed some voice chat start errors by fixing the feedback screen logic!
  • Updated our TikTok social link in the app so everyone can stay up to date on all things Rune ๐Ÿ”—

๐Ÿ’ป SDK Improvementsโ€‹

  • Built out our behind-the-scenes game tracking to prep for some exciting new developer features coming soon! ๐ŸŒŸ
  • Fixed the dev UI mobile layout to account for bottom toolbars on some devices & adjusted the minimum dimensions on landscape ๐Ÿ“ฑ
  • Added Vue game template built by oats ๐Ÿš€
  • Updated example user avatars to ensure youโ€™re inspired by the newest content!
  • Vite plugin now includes logic that allows importing not only external package but also files from external package (somePackage vs somePackage/innerFile). This was done by Pixel Pincher! ๐Ÿฅณ
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ยท 2 min read
Amani Albrecht

๐Ÿ› ๏ธ App Improvementsโ€‹

  • More profile improvements like adding explainer text for the "Top Developer" badge and in-room profiles! ๐Ÿ‘€
  • ๐ŸŒ Added the ability to change your language and country directly in the new and improved profile screen!
  • Enhanced our expo update logic on Android, now itโ€™ll download automatically without user feedback and wait to apply until the next app restart ๐Ÿš€
  • Removed the Preview button from the avatar editor, as avatars now update lightning-fast when you choose new cosmetic options.
  • Upgraded scrolling performance in the profile interest picker and enable bouncing scroll everywhere so the app is more responsive ๐Ÿ“œ

๐ŸชฒBug Fixesโ€‹

  • Fixed a visual bug where games with long names were overlapping the # of players section on the game details screen ๐Ÿ‘ฅ
  • Rectified a visual issue where avatar customization options appeared square instead of round on Android 7.
  • Sorted out an unexpected audio switch from speaker to earpiece when a new roommate joins your room on iOS devices.
  • Busted two bugs where the splash screen was flashing white briefly beforehand and showing after they exited a room if they booted the app into an incoming call.
  • Lots of perfecting how the avatar background colors and profile screen look inside the app ๐ŸŽจ

๐Ÿ’ป SDK Improvementsโ€‹

  • ๐Ÿš€ Added ESLint and Vite plugins to the SDK package, simplifying code setup!
  • Spruced up our example game dev UI so it is more responsive to layout changes โœจ
  • Introduced checks for newer SDK versions on dev/build commands, ensuring you all have the most up-to-date tools! โš’๏ธ
  • Integrated updated avatar assets into the SDK, so many options for customization! ๐Ÿ› 
  • Updated the dev UI for better screen fit across all phones, especially in landscape mode.
  • Improved dev UI logic so now you canโ€™t remove players from the UI while itโ€™s loading.
  • Refurbished the SDK network detection logic to better handle CSS!
  • Fixed a possible state desync that was happening on player leaving.
  • Upgraded our error messages in the SDK to be clearer and introduced logging of error stack traces to enhance troubleshooting and debugging ๐Ÿ“Š
  • ๐ŸŽฏ Rebuilt the interpolators to independently maintain speed and targets for each axis, enhancing precision and control!
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ยท 2 min read
Amani Albrecht

๐Ÿ› ๏ธ App Improvementsโ€‹

  • Brought the settings and profile screens into the redesign, they now match the appโ€™s beautiful new aesthetic ๐ŸŽจ Also added your most played games onto your profile.
  • Unveiled the Rune drop to our playerbase with a beautiful explainer banner, screen and video ๐Ÿ“น
  • ๐ŸŒ’ Updated both our app icon and share room links to rune!
  • ๐Ÿงน Cleaned up code in preparation for v2 avatarsโ€”get ready for more customization options soon!
  • Final Rune Transition items, including replacing the llama icon with a friends icon for the number of allowed players badge in games ๐Ÿ‘ฅ and updated the โ€œInstall Runeโ€ image that pops up inside browser rooms!
  • Added our updated Rune socials and emails to the app ๐Ÿ”—

๐Ÿชฒ Bug Fixesโ€‹

  • Resolved an issue where one failing effect during app booting after tapping a shareLink could leave the app in limbo.
  • ๐Ÿ”ง Fixed our web rooms to properly handle CommonJS imports

๐Ÿ’ป SDK Improvementsโ€‹

  • Updated the ESLint plugin version to 1.0.2 โœจ
  • Fixed the layout of the dev UI on iOS mobile, which has been displaying incorrectly
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