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12 posts tagged with "Release Notes"

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· 2 min read
Amani Albrecht

🛠️ App Improvements

  • More profile improvements like adding explainer text for the "Top Developer" badge and in-room profiles! 👀
  • 🌐 Added the ability to change your language and country directly in the new and improved profile screen!
  • Enhanced our expo update logic on Android, now it’ll download automatically without user feedback and wait to apply until the next app restart 🚀
  • Removed the Preview button from the avatar editor, as avatars now update lightning-fast when you choose new cosmetic options.
  • Upgraded scrolling performance in the profile interest picker and enable bouncing scroll everywhere so the app is more responsive 📜

🪲Bug Fixes

  • Fixed a visual bug where games with long names were overlapping the # of players section on the game details screen 👥
  • Rectified a visual issue where avatar customization options appeared square instead of round on Android 7.
  • Sorted out an unexpected audio switch from speaker to earpiece when a new roommate joins your room on iOS devices.
  • Busted two bugs where the splash screen was flashing white briefly beforehand and showing after they exited a room if they booted the app into an incoming call.
  • Lots of perfecting how the avatar background colors and profile screen look inside the app 🎨

💻 SDK Improvements

  • 🚀 Added ESLint and Vite plugins to the SDK package, simplifying code setup!
  • Spruced up our example game dev UI so it is more responsive to layout changes ✨
  • Introduced checks for newer SDK versions on dev/build commands, ensuring you all have the most up-to-date tools! ⚒️
  • Integrated updated avatar assets into the SDK, so many options for customization! 🛠
  • Updated the dev UI for better screen fit across all phones, especially in landscape mode.
  • Improved dev UI logic so now you can’t remove players from the UI while it’s loading.
  • Refurbished the SDK network detection logic to better handle CSS!
  • Fixed a possible state desync that was happening on player leaving.
  • Upgraded our error messages in the SDK to be clearer and introduced logging of error stack traces to enhance troubleshooting and debugging 📊
  • 🎯 Rebuilt the interpolators to independently maintain speed and targets for each axis, enhancing precision and control!
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· 2 min read
Amani Albrecht

🛠️ App Improvements

  • Brought the settings and profile screens into the redesign, they now match the app’s beautiful new aesthetic 🎨 Also added your most played games onto your profile.
  • Unveiled the Rune drop to our playerbase with a beautiful explainer banner, screen and video 📹
  • 🌒 Updated both our app icon and share room links to rune!
  • 🧹 Cleaned up code in preparation for v2 avatars—get ready for more customization options soon!
  • Final Rune Transition items, including replacing the llama icon with a friends icon for the number of allowed players badge in games 👥 and updated the “Install Rune” image that pops up inside browser rooms!
  • Added our updated Rune socials and emails to the app 🔗

🪲 Bug Fixes

  • Resolved an issue where one failing effect during app booting after tapping a shareLink could leave the app in limbo.
  • 🔧 Fixed our web rooms to properly handle CommonJS imports

💻 SDK Improvements

  • Updated the ESLint plugin version to 1.0.2 ✨
  • Fixed the layout of the dev UI on iOS mobile, which has been displaying incorrectly
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