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4 posts tagged with "Release Notes"

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· 3 min read
Amani Albrecht

🛠️ App Improvements

  • 🏠 Pushed the new games tab to be the landing home page, boosting your games to the forefront for new gamers.
  • Upgraded the change game UI inside rooms to show curations just like on the home page 🖼️
  • Added the ability for gamers to favorite your games so they can easily keep coming back for more 💗
  • Finally brought the whole app into the beautiful new Rune redesign with updated settings and onboarding pop-ups visuals! 🎨
  • Unveiled mutual friend suggestions—a simple addition that dramatically improved friend request rates 👥✨
  • 🎮 Added all your games directly onto your public dev profile screens, making it easy for everyone to see your catalog of games.
  • Upgraded all list scrolling animations on Android, making the app feel more polished!
  • Allowed reporting other users for toxic comments or other public actions to maintain our positive gaming community 🚫💬
  • 👁️ Slight visual tweaks to the total plays display on your games to clearly showcase their popularity!
  • Added more channels for gamers to share your games directly, like Instagram and Snapchat 📣
  • Upgraded our over-the-air update logic, making it easier than ever for gamers to update the app—sometimes seamlessly without even noticing 🚀
  • Added new logging to track exactly how and where gamers launch your games, enhancing our homepage improvements 📊

🪲Bug Fixes

  • Resolved a tricky crash on Android 14 during background calls caused by stricter microphone permissions on Android’s end 📱
  • Addressed more Android 14 issues where push notifications weren't opening rooms as intended 🔔
  • 🤝 Fixed a bug where the match feedback screen reappeared if the app was closed and reopened during its display.
  • Improved typing in Rune rooms on Android—no more letter skipping or input delays ✍️
  • To prevent the keyboard from blocking games, it now dismisses automatically whenever any pop-up or modal screen opens ⌨️
  • Fixed a few issues on the new home page, improving its robustness and preventing crashes when changing orientation from landscape to portrait 🔄
  • Updated our chat logic to prevent the app from crashing when no sticker apps are available for sending GIFs!
  • Adjusted our emoji picker for perfect visual alignment, eliminating jumping when selecting or deselecting on Android 😊
  • Made visual fixes to landscape games to accommodate all different screen sizes and phone types 📐
  • Improved the display count on game details—now all your friends who recently played fit neatly in the box 👯
  • 🌍 Caught and fixed some translation errors in all the updated app copy.
  • Fixed the occasional white flashing on the room join & made it less jarring.
  • Improved friend suggestions by fixing an animation glitch optimized querying for mutual friends to improve performance 👥
  • 🎧 Prevented exceptions that were being thrown when accessing room sound audio files, enhancing stability.

💻 SDK Improvements

  • Introduced the Dev Dashboards 🥳 https://dash.rune.ai/
  • Refactored game error logging in preparation for sharing all this info with you all 🖥️
  • 🌐🛡️ Correctly ignores blob requests if they are to the same domain as currently allowed ones, ensuring streamlined data handling.
  • Bumped rune-eslint to the latest version (2.0.1 to 2.0.2) to fix the "Rune is not defined" issue that @Pixel Pincher was experiencing!
  • Unveiled the latest dev UI with improved visuals and enhancements to prevent flashing!
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· 2 min read
Amani Albrecht

🛠️ App Improvements

  • Unveiled the new home (games 🎮) tab, now featuring game carousels with expandable curation lists like "Puzzle" or "Action" games!
  • Revamped our game details page with updated visuals, new play and matching buttons, social proof of how many people love your game, and many more improvements! 🤝
  • Added in fun room sounds that pop 💥 so you can easily know when someone leaves, enters, or is reconnecting even without looking at your phone!
  • Shuffled avatar features around in the editor to look better and make more sense 🎨
  • 🖼️ Now clicking an avatar anywhere in the app shows the user's profile — quick and easy!
  • Upgraded our main page logic: now it auto-scrolls back to the top when you re-tap the tab’s button on the loaded screen 👆

🪲Bug Fixes

  • 👥 Updated the friend suggestion logic to recognize when you've added someone as a friend elsewhere in the app.
  • Fixed a crash that was happening when auto scrolling to the top on the friends tab if you're already there and have no friends.
  • Busted a small bug where the "friends" label occasionally wasn't showing on friend profiles 🐛
  • 🎤Fixed some voice chat start errors by fixing the feedback screen logic!
  • Updated our TikTok social link in the app so everyone can stay up to date on all things Rune 🔗

💻 SDK Improvements

  • Built out our behind-the-scenes game tracking to prep for some exciting new developer features coming soon! 🌟
  • Fixed the dev UI mobile layout to account for bottom toolbars on some devices & adjusted the minimum dimensions on landscape 📱
  • Added Vue game template built by oats 🚀
  • Updated example user avatars to ensure you’re inspired by the newest content!
  • Vite plugin now includes logic that allows importing not only external package but also files from external package (somePackage vs somePackage/innerFile). This was done by Pixel Pincher! 🥳
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· 2 min read
Amani Albrecht

🛠️ App Improvements

  • More profile improvements like adding explainer text for the "Top Developer" badge and in-room profiles! 👀
  • 🌐 Added the ability to change your language and country directly in the new and improved profile screen!
  • Enhanced our expo update logic on Android, now it’ll download automatically without user feedback and wait to apply until the next app restart 🚀
  • Removed the Preview button from the avatar editor, as avatars now update lightning-fast when you choose new cosmetic options.
  • Upgraded scrolling performance in the profile interest picker and enable bouncing scroll everywhere so the app is more responsive 📜

🪲Bug Fixes

  • Fixed a visual bug where games with long names were overlapping the # of players section on the game details screen 👥
  • Rectified a visual issue where avatar customization options appeared square instead of round on Android 7.
  • Sorted out an unexpected audio switch from speaker to earpiece when a new roommate joins your room on iOS devices.
  • Busted two bugs where the splash screen was flashing white briefly beforehand and showing after they exited a room if they booted the app into an incoming call.
  • Lots of perfecting how the avatar background colors and profile screen look inside the app 🎨

💻 SDK Improvements

  • 🚀 Added ESLint and Vite plugins to the SDK package, simplifying code setup!
  • Spruced up our example game dev UI so it is more responsive to layout changes ✨
  • Introduced checks for newer SDK versions on dev/build commands, ensuring you all have the most up-to-date tools! ⚒️
  • Integrated updated avatar assets into the SDK, so many options for customization! 🛠
  • Updated the dev UI for better screen fit across all phones, especially in landscape mode.
  • Improved dev UI logic so now you can’t remove players from the UI while it’s loading.
  • Refurbished the SDK network detection logic to better handle CSS!
  • Fixed a possible state desync that was happening on player leaving.
  • Upgraded our error messages in the SDK to be clearer and introduced logging of error stack traces to enhance troubleshooting and debugging 📊
  • 🎯 Rebuilt the interpolators to independently maintain speed and targets for each axis, enhancing precision and control!
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· 2 min read
Amani Albrecht

🛠️ App Improvements

  • Brought the settings and profile screens into the redesign, they now match the app’s beautiful new aesthetic 🎨 Also added your most played games onto your profile.
  • Unveiled the Rune drop to our playerbase with a beautiful explainer banner, screen and video 📹
  • 🌒 Updated both our app icon and share room links to rune!
  • 🧹 Cleaned up code in preparation for v2 avatars—get ready for more customization options soon!
  • Final Rune Transition items, including replacing the llama icon with a friends icon for the number of allowed players badge in games 👥 and updated the “Install Rune” image that pops up inside browser rooms!
  • Added our updated Rune socials and emails to the app 🔗

🪲 Bug Fixes

  • Resolved an issue where one failing effect during app booting after tapping a shareLink could leave the app in limbo.
  • 🔧 Fixed our web rooms to properly handle CommonJS imports

💻 SDK Improvements

  • Updated the ESLint plugin version to 1.0.2 ✨
  • Fixed the layout of the dev UI on iOS mobile, which has been displaying incorrectly
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