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New Updates! October 2024

ยท 3 min read
Amani Albrecht

๐Ÿ› ๏ธ App Improvementsโ€‹

  • Implemented design changes to the game details screen, making it look even better and easier to navigate โœจ
  • ๐Ÿ”„ Added pull-to-refresh in the choose game screen inside rooms, serving up new recommendations to gamers each time!
  • ๐ŸŽจ๐Ÿ›’ Improved our purchasing UI with better visuals and a smoother flow between avatar options.
  • Updated our "choose game" UI for better alignment when favoriting and easier game selection ๐ŸŽฎ๐Ÿ‘Œ
  • Upgraded a bunch of navigation pathways and flows throughout the app, making Rune feel more polished ๐ŸŒŸ
  • ๐Ÿ”ด Added small and sleek red dots to encourage gamers to customize their avatar and names!
  • Improved the way our app does over-the-air updates so everyone can get the newest designs & material seamlessly ๐Ÿงต

๐ŸชฒBug Fixesโ€‹

  • Went on a bug-busting hunt this month! Tracked down and prevented a plethora of bugs in voice chat and rooms ๐Ÿ’ฅ๐Ÿ›
  • Refactored Rune's alert code and inadvertently fixed a few app crashes! Shout out to Denis ๐Ÿš€
  • Fixed the Rooms tabs by moving them back inside the header, similar to the search layout so the app is a cohesive experience throughout!
  • Updated the game share aspect ratio to square, ensuring it looks better and fits on all screens ๐Ÿ–ผ๏ธ
  • Made sure that all comments from a blocked or reported user immediately hide after refresh ๐Ÿšซ
  • Disabled the unlock room button in matching rooms to keep the gaming experience between you and your new friend!
  • Added ignoring 'rooms ending' events in the room if the call hasnโ€™t started yet, avoiding false error reports ๐Ÿ“ž
  • Adjusted our emoji picker for perfect visual alignment, eliminating jumping when selecting or deselecting on Android ๐Ÿ˜Š
  • Fixed a few cases where room ends weren't notifying the app properly, busting a few tricky bugs!
  • Resolved an issue where gem totals weren't updating after a name change ๐Ÿ’Ž
  • Fixed an issue with game version selection, making sure that in dev game versions are not available for normal users. Thanks @iamlegend235 in our Discord for reporting it.

๐Ÿ’ป SDK Improvementsโ€‹

  • Added an isNewGame flag to stateSync event that sets to true whenever there's a new game session (start of new game, restart) allowing devs to more easily handle game restarts ๐Ÿ•น๏ธ
  • Updated our persistence code to bust a bug where players leaving wouldn't trigger the persisted state in the Dev UI!
  • Prevented game errors by disallowing Rune.actions from being called inside update functions or other actions.
  • Refined our logs to now include whether a user is a player, spectator, or unknown for all client-side messages ๐Ÿ”
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